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标题:
Mojo系统
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作者:
Qter
时间:
2024-10-31 16:55
标题:
Mojo系统
Mojo系统在不同平台上使用不同的底层通信技术,我来详细解析:
1. Windows平台:
```cpp
// 基于 Windows Named Pipes
class NamedPipeChannel {
private:
HANDLE pipe_handle_;
public:
bool Connect(const std::wstring& pipe_name) {
pipe_handle_ = CreateFileW(
pipe_name.c_str(),
GENERIC_READ | GENERIC_WRITE,
0, // 不共享
nullptr, // 默认安全属性
OPEN_EXISTING, // 打开已存在的管道
FILE_FLAG_OVERLAPPED, // 异步I/O
nullptr
);
return pipe_handle_ != INVALID_HANDLE_VALUE;
}
bool Write(const void* data, size_t size) {
DWORD bytes_written;
return WriteFile(
pipe_handle_,
data,
size,
&bytes_written,
nullptr
);
}
};
```
2. Unix/Linux平台:
```cpp
// 基于 Unix Domain Sockets
class UnixDomainSocket {
private:
int socket_fd_;
public:
bool Connect(const std::string& socket_path) {
socket_fd_ = socket(AF_UNIX, SOCK_STREAM, 0);
struct sockaddr_un addr;
addr.sun_family = AF_UNIX;
strncpy(addr.sun_path, socket_path.c_str(), sizeof(addr.sun_path));
return connect(socket_fd_,
(struct sockaddr*)&addr,
sizeof(addr)) == 0;
}
ssize_t Write(const void* data, size_t size) {
return write(socket_fd_, data, size);
}
};
```
3. 共享内存实现:
```cpp
// Windows 实现
class SharedMemoryWindows {
private:
HANDLE mapping_handle_;
void* base_address_;
public:
bool Create(size_t size) {
mapping_handle_ = CreateFileMapping(
INVALID_HANDLE_VALUE,
nullptr,
PAGE_READWRITE,
0,
size,
nullptr
);
base_address_ = MapViewOfFile(
mapping_handle_,
FILE_MAP_ALL_ACCESS,
0, 0, size
);
return base_address_ != nullptr;
}
};
// Linux 实现
class SharedMemoryLinux {
private:
int shm_fd_;
void* base_address_;
public:
bool Create(size_t size) {
shm_fd_ = shm_open(
"/mojo_shm",
O_CREAT | O_RDWR,
S_IRUSR | S_IWUSR
);
ftruncate(shm_fd_, size);
base_address_ = mmap(
nullptr,
size,
PROT_READ | PROT_WRITE,
MAP_SHARED,
shm_fd_,
0
);
return base_address_ != MAP_FAILED;
}
};
```
4. 传输层优化:
```cpp
class TransportLayer {
private:
// 缓冲区管理
class Buffer {
std::vector<char> data_;
size_t read_pos_;
size_t write_pos_;
};
// 异步IO完成端口(Windows)或epoll(Linux)
class IOMultiplexer {
#ifdef _WIN32
HANDLE iocp_handle_;
#else
int epoll_fd_;
#endif
};
public:
// 零拷贝传输
bool SendWithZeroCopy(const void* data, size_t size);
// 批量传输
bool SendBatch(const std::vector<Message>& messages);
};
```
5. 套接字选项优化:
```cpp
class SocketOptimizer {
public:
static void OptimizeSocket(int socket_fd) {
// 设置发送缓冲区
int send_buffer_size = 256 * 1024; // 256KB
setsockopt(socket_fd,
SOL_SOCKET,
SO_SNDBUF,
&send_buffer_size,
sizeof(send_buffer_size));
// 启用 TCP_NODELAY
int flag = 1;
setsockopt(socket_fd,
IPPROTO_TCP,
TCP_NODELAY,
&flag,
sizeof(flag));
// 启用保活机制
setsockopt(socket_fd,
SOL_SOCKET,
SO_KEEPALIVE,
&flag,
sizeof(flag));
}
};
```
6. 消息帧格式:
```cpp
struct MessageFrame {
uint32_t magic; // 魔数,用于校验
uint32_t version; // 协议版本
uint64_t message_id; // 消息ID
uint32_t payload_size; // 负载大小
uint32_t flags; // 消息标志
uint8_t payload[]; // 变长负载
};
```
7. 错误处理与恢复:
```cpp
class ConnectionManager {
public:
void HandleDisconnect() {
// 重连逻辑
while (!is_connected_ && retry_count_ < max_retries_) {
if (TryReconnect()) {
break;
}
Sleep(retry_interval_ms_);
retry_count_++;
}
}
void HandleError(Error error) {
switch (error) {
case Error::CONNECTION_RESET:
HandleDisconnect();
break;
case Error::BUFFER_FULL:
FlushBuffers();
break;
}
}
};
```
总结一下,Mojo系统底层通信主要依赖于:
1. Windows: Named Pipes
2. Unix/Linux: Unix Domain Sockets
3. 共享内存:
- Windows: CreateFileMapping/MapViewOfFile
- Linux: shm_open/mmap
这些底层机制都经过了优化和封装,以提供:
- 高性能的数据传输
- 可靠的连接管理
- 有效的错误恢复
- 灵活的消息处理
你想深入了解哪个具体实现细节吗?
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