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Ares

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发表于 2019-12-31 12:17:35 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Ares1.0引擎代码,Ares引擎是由Honeysuckle(快乐魔导师)推出的用于游戏开发的开放源码引擎。
这套引擎是基于Microsoft Windows 2000,DirectX 8.0,Visual Studio .NET开发,
特点是“服务聚合,面向用户,开放源码,代码重用,跨用户平台”。使用这套引擎,
你可以轻易的写出基于DirectX的游戏,可以对图像,声音,网络,视频等服务进行方便的访问和控制。
由于完全基于面向对象编写,引擎本身具有很强的扩展性,用户可以在引擎的基础上,
添加少量的代码即可获得需要的服务。各模块独立开发的同时又继承统一的体系结构,
为后续版本的开发奠定了良好的基础
-Ares1.0 engine code, Ares engine from Honeysuckle (Happy Modaoshi) launched for the development of the game open source engine.
This engine is based on Microsoft Windows 2000, DirectX 8.0, Visual Studio.NET development,
which is characterized by "service aggregation, user-oriented, open-source, code reuse, cross-platform users. " The use of this engine,
  you can easily write DirectX-based games, right image, voice, network, video services convenient access and control.
   Because of the total based on object-oriented development, the engine itself is very scalable, users can on the basis of the engine,
    add a small amount of code is required to access the services they need.
    The independent development of the module also inherit a unified architecture for the follow-up version of the

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